Game and Gamification

Hello Everyone,
Today I want to mention game and gamification.

Game-based learning and gamification at immediate glance may seem like similar and interchangeable terms. While both terms combine games and learning, the difference lies in how game elements are integrated into the learning experience. This distinction leads to a larger difference in learning outcomes when comparing game-based learning vs. gamification.

What is Game-based Learning?

A type of active learning experience within a game framework, which has specific learning objectives and measurable outcomes.
The learning experience gives a student clear and challenging goals within a virtual game framework, requires a high-degree of student interaction and offers informative feedback on student performance. Many times, the games are designed to allow the player to understand the subject matter within a real world context.

What is Gamification?

The process of adding game elements or mechanics to an experience to increase engagement or enjoyment.
These game elements are usually separated from the actual learning content. Gamified lessons or activities may include elements such as badges, leaderboards, timed activities, rewards or points.

Examples of gamification in the classroom include:

  • Separating students into groups to compete on assignments or activities.
  • Enabling students to earn points for behavior or completion of assignments and allowing them to spend the points on rewards.
  • Timed flash cards or worksheets.
  • Badges to show completion of work or mastery of skills.
  • Listening for certain keywords or situations to complete a bingo-type sheet.
  • Using dice to generate random numbers for a worksheet activity.

Game-based Learning vs. Gamification

In game-based learning, the game is the learning experience, whereas in gamification, the game components are added to the traditional instruction method.
gamification-vs-gbl
In gamification, the end result (the points, rewards, being first place, completing as much as possible, not being last place) can easily become the focus, rather than the learning. Gamification can cause learners to rely on extrinsic motivation. This is the mental condition that drives a person to behave a certain way or engage in an activity to win a reward or avoid a punishment.
But what happens when the reward is no longer relevant or removed?
In addition, a number of studies have shown that offering excessive external rewards for an internally satisfying behavior can lead to a reduction in intrinsic motivation (Deci et al., 1999). Intrinsic motivation is a type of internal desire that is based on the satisfactions of behaving “for its own sake.”
If designed well, game-based learning has the capacity to harness students’ intrinsic motivation and love for play and lead them toward complex problem solving.

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